Thursday, September 24, 2009

Reznik MK II Style

After seeing Reznik's new rules, I'm really excited to use him again. He's probably my most experienced caster I've ever used and his spell list is great. I'm liking Iron Aggression and Ignite on him even more than Brand of Heresy and Hate Monger. While it was a great spell, I often whiffed my attack roll and Hate Monger normally only netted me 1 attack when I really needed at least 2. I'm digging the new Reznik, so much so, I painted the guy.

Here he is, the flash drowns out some of the detail. I really need to get a photo box or have my friend take the pictures. It looks a lot better in person.










He was really fun to paint but putting him together, I got lazy. His left arm where the hand attaches to the arm, was put together with green stuff. I got too much of it on the model and it covered up some detail. Somehow when I glued the head on, the glue went over the menofix and messed up some detail as well. It was one of those deals where I wanted to get him on the table and just play the model. Next time, I'll take my time and do it right.

None the less, I'm pleased with the model.

Tuesday, September 22, 2009

MkII Feedback, Searforge

Well, not really. As the resident Searforge expert, I'm going to defer to Searforge Chronicles, from our blogroll, for his breakdown. He handled it nicely. There are some very attractive things to see there.

Oh when, oh when, will Brun and Lug be MkII compatible?!?

MkII Feedback, Mercs

I'm going to give a quick rundown of the few mercs I'm interested in. I won't be touching the Searforge Mercs, since I'll probably have to do that in a separate post. I'm merely interested in the mercs that would work for Cygnar.

But first, pMagnus. Holy Crap! His focus efficiency is insane, and how dare he steal Snipe from me. I don't care if he thinks he is the True Cygnaran. Snipe is mine!

Reinholdt is the same. Eiryss lost Magical on her crossbow (dang you Choir). The Bokur gained Shield Guard, taking an auto-hit from ranged instead of its client.

Aiyanna & Holt each lost 1 ARM and Holt lost Crack Shot. Alexia Ciannor looks like an entirely different unit. I'm definitely picking her up now. This tipped me over the edge. She got a MAT and RAT increase, a hand cannon, Arcane Disjunction (enemy models pay double to cast/upkeep. Take that Menoth!), she starts with 9 Risen in play (instead of 6), and her magic abilities are completely changed. Her Risen got a SPD, STR, and MAT boost. The Thrall Warrior got a SPD boost.

MkII Feedback, Cygnar

Just a few initial impressions:

Both Nemos got a 1 point strength boost, making them POW 12 in melee. Appreciated. eNemo is sicker than ever. His feat, in the FT cards, used to say warjacks cannot exceed its focus allocation limit (3) as a result of the feat. It no longer says that, which means that I will have 2 jacks with 6 focus and 1 with 4 focus on my feat turn, assuming I allocate all 7 focus. That is disgusting. I'm sure it was an error on PP's part or else eNemo is now our beat stick Jack caster. Yes please.

Darius, my newest caster purchase, gained Repair *action. Makes sense. It is also nice to see that Tremor didn't lose it's single attack roll. Simplicity. Full Throttle lost the 2" of extra movement, but gained boosted attack rolls. I'll take that almost anyday! He lost Jumpstart (the turn and look spell), which merely means I'll be casting Jack Hammer whenever I have a focus left over. No more deliberation.

Seige gained a 4" AOE on his Ground Pounder. Glad to see it. In exchange though, it looks like I have to make a separate roll against each model. 4" is still a small AOE under the formation rules (which I haven't confirmed yet), but hopefully I can catch a Vassal or choirboy hanging too close to a jack. Shockwave became Force Hammer, which means it doesn't push whatever it comes into contact with, but does do POW 12 damage. That will be a great way to hit whatever is hiding behind jacks. It did get 1 FOC more expensive though, but its range increased 2".

The Charger didn't change. The Hunter gained Parry. I'm sure that will come in handy a lot. If I get charged, but not wrecked, I just drop back and AP the jack in the face. Good call, PP. Nothing different for the Lancer, except a wording clarification. Thorn's reaction drive got limited to 3". Probably a good call... My lights stayed at about the same.

Centurion and Defender didn't change. Ol' Rowdy has Aggressive; he can now run or charge without spending focus. His affinity with Stryker wasn't included on the cards. Looks like a typo. Ironclad simply got cleared up a little. For the THead, the Energy Pulse is now an auto-hitting *attack against everything within 6". He also gained sustained attack on his fists. I wonder if the first fist that hits get sustained (and the 2nd initial attack is auto-hit) or if it is only the second hit that is sustained... Either way, THead is gonna be playing a lot more. My Heavies just got a lot better.

GMCA is 2PC, less one ARM and 2" range on his pistols. He ignores only Stealth, and only if he doesn't move. Also, his Phantom Seeker doesn't say it ignores clouds or intervening models, but it does say it ignored LOS. I wonder if that was simple reduplication, because the GMCA was a auto-include against the High Reclaimer. Doesn't look like the Jr or Stormsmiths changed. Squire got a STR and MAT boost. Why? I have no clue. A huge blow to Arlan... He is no longer immune to electricity. Bummer. So much for the Arlan-THead duo.

Sword Knights got the boost I was looking for. They trades Precision Strike (pick the column) for Penetrating Strike, now doing an auto-point of damage against Jacks and Beasts if I so choose. Unfortunately, it is before the damage roll. They a bit more viable now. What good was picking the column if you couldn't exceed the damage? And with the UA, they get Precision Strike back (Tactics). The big question: Did Rangers get any better? Unfortunately, they really didn't. The only change I can see is that they are 1 PC cheaper (5). Still not enough difference to make them worth it. If I'm missing something on them, I'd love to know what, because I really like them and wish I could take them. Stormblades are now ONLY a min unit of 6. Guess that solves the problem of Stormblade blisters. A max unit of Stormguard are 9 PC instead of 10. They now have gunfighter, without any ranged weapon listed. Why? I guess it is for the officer's Electric Discharge. Odd. The Mechanics are 1PC more expensive for both Min and Max units. The Gobbers also lost Bodge and gained Repair[6]. The benefit is that they can now assist each other, though it came at the price of the auto-point of damage removal. The Mechanic has a weird ability that says he now cannot be knocked down and is +2 DEF and ARM when in B2B with a jack. May come in handy, though now that they're 2PC for a Min, I won't likely be taking more than one unit. PK Knights now have Spell Ward, which means they cannot even be targeted by Friendly spells (Arcane Shield). Kneel and Ranked Attack have now blended. I like the new one. Black 13th are cheaper and Ryan lost her Chain Attack for a *Attack. Better off. Like the GMCA, they also lost 2" of range and 1 ARM.

In summary, my MkII jacks are even better than the field test. My Casters are about equal. My solos probably equal out too, with some getting better, one getting a lot worse (Arlan :( ) and some staying equal. Interestingly, my four melee units look to be back where they were in MkI, which I'm happy about. The Stormguard and Sword Knights got better, the Stormblades and PK Knights a little worse. I prefer the SG and SK anyways, so I'm glad I can get them now. The Mechanics, which I was really excited about in the FT, are so-so and the Rangers still look cooler than they can perform. Black 13th was improved. Overall, I'm very happy. I haven't had a chance to read the rules yet, but I like the final versions of my models. The error on Ol' Rowdy's affinity has me wondering if any other typos will be identified. I'm sure they will, which might be the reason they release these before the official cards.

Monday, September 21, 2009

MK II Instant Feedback, Thank you Privateer!!!

Well well, what a surprise that was!!! I can't believe Privateer made the MK II rules and stats available to the public! Man, that is so awesome! I want to thank the great company for doing that and will definitely be playing some MK II in the future. It goes a long way to show what a great company they are!

Overall, I'm really happy with the way things came out. Now we can all stop whining about Mage Hunter Assassins for crying out loud... Anyways, I'm just going to touch on some of my favorite models and I'll let Barrett create a new post for his.

*Amon - He lost Sandblast and gained Convection, IMO a major boost. His feat now lasts one round which is fantastic.

*Reznik - He lost Brand of Heresy but gained Ignite. IMO a great move to make him more versatile. I don't own a Redeemer and to me, it was kind of a boring tactic. Now he can take some good infantry and make them better.

*High Reclaimer - He pretty much stayed the same. Ritual Sacrifice was reduced to 1 focus and Soulstorm was reduced to 2". His going to be a grind it out caster but I look forward to using him.

*Guardian - Its my favorite warjack sculpt wise and the rules for him are better. It gained powerful charge and critical pitch is worded better. He'll be in my Reznik and Amon lists for sure.

*Vanquisher - 10" range on the Flame Belcher is most impressive. I'll be using this guy a lot.

* Avatar - To quote Podthrall Jim, "Disgusting". It gained reach and only went up one point. He's going to be the bane of a lot opponents.

*Bastions - The gained blessed on their weapons and are now FA:2. Great move for us Menites.

*Rhoven - Their point cost was reduced and they gained Blessed on their weapons and Set Defense. Rhoven's cleanse works on continuous effects and now has Negation, which removes 1 focus or fury.

I'm going to stop there and take a look at some more stuff but I'm most pleased with the way things came out. Barrett informed me that he was really pleased with Cygnar's stuff as well. I want to thank Privateer again for taking the time to listen to their player base and creating such fun and enjoyable game.

Thursday, September 17, 2009

A Return Thanks, and My Goal

A quick return thanks to Clayton for such great deals over on Bartertown. His whole army, the one he threw into my original order of Darius, Ironclad, Centurion (#2), and a Squire, ended up being a Max unit of Trenchers, UA, Grenade Porter, Chain Gun, Finn, Max Longgunners, a Lancer, and Nemo, Haley, and both poses of Stryker. I was really blown away by this "special bonus" as Clayton called it. Grim Angus was the least I could do.

The new acquisitions got me thinking about what my entire force would look like now, if I set them all up. I quickly sketched the whole thing out in Paint, while I was bored at work last week. Here is what I've got:



Starting from left to right, top to bottom:
Units:
Min unit of Stormlances
Max units of Longgunners (x2)
Max unit of Trenchers
Grenade Porter
Chain Gun
UA

Jacks:
Ironclad
Centurion
Centurion
Thunderhead
Lancer
Lancer
(behind the casters)
- Defender
- Charger
- Charger

Solos:
Finn
Stormsmiths x3
Journeyman
GMCA
Female GMCA

Casters:
Darius
Siege
Caine
Haley
Nemo
Stryker
Squire

Over on the far right, I have my mercs, consisting right now of Gorten's Battlegroup and the Alt Eiryss.

In all, by FA, this totals 2384 points MkI. In MkII, it is a slightly less impressive 142 points. My goal for September (which is rapidly coming to an end) is to strip, base, and primer my entire army. At the end of the month, I hope to be able to set the whole army out on a table and take a real picture, just to get an idea of the amount of metal I'm playing with now, after 1 year.

Thanks Clayton and Phill. This whole army is due to the two of you!

Sunday, September 13, 2009

Repenter Complete

A few weeks ago, Lost Hemisphere ran Repenter week. This inspired me to finish painting the one I had started a couple of months ago. I had originally painted this little fellow up in a less than stellar paint job. He was stripped of paint a while back and primed using Dupli Sandable primer, which is great and cheap.

Here was the first paint job I did and it really wasn't a complete paintjob but it was so bad, I didn't finish him.


This is the finished product and I must say, I like the model. Being one of the original Prime warjacks, he has a pretty cool look to him and I'm looking forward to using him in MK II.





The last model to paint in my "Before and After" session is my Revenger. He's already to be primed and then painted. I'm looking forward to having a complete battle box after and then I'm ready to strip and re-paint the Avatar.

Wednesday, September 2, 2009

Demo Game Board Done!

I'm finally finished the demo game board and it's nice to see the finished product. I added more flock to the sides of the road and then washed it with GW Sepia. It could probably stand a little more of the wash on the road but I'm happy with it now. Small rocks were added to the bigger rocks to give a little more authentic look and a few shrubs were added as well.

The sides of felt were stapled to the wood and the excess was cut off to keep it clean. I added some felt pads on the bottom of the board so I won't have to worry about the wood scratching any table. Overall I'm pleased with the project. I hope it'll serve it's purpose well.

Here it is.


Now that I have some terrain making done, It's on to paint the Repenter, Revenger, and Avatar.

Tuesday, September 1, 2009

Two Lists and a Little Theorymachine

Phill and I aren't playing much lately. I just started school, Phill's adjusting to a new job, and we're both pretty busy, trying to coordinate our schedules for the odd game in. Until then, I spend free time at work making lists. I thought I'd throw two of them up here and talk about them.

First, the themed army. Aside from an all Ogrun Legion army, nothing excites me fluffwise more than an all Gun Mage themed army. It isn't so much the awesomesauceness of the list or tactics that excite me, as much as the sheer cool factor of squeezing in as many GM units as I can into a list. So here it is:

50 points, MkII
Epic Caine
-Hunter
-Sentinel
-Sentinel
GMCA
GMCA
Journeyman
-Charger
ATGM
-ATGM UA
- Defender
ATGM
Black 13th

Again, I put little thought into how I would play this many gun mages, but the fact that almost all of my infantry would have Gunfighter excites me. The lack of melee is a problem, but the Charger and the Defender aren't shabby in hand-to-hand. The biggest thing I worry about is frustrating Phill at how long my turns would take to measure ranges, but I'm sure he'd be stunned at how cool this force would look on the table. That being said, I have a long way to go to be able to play this without proxy. I'd need eCaine, the Hunter, 2 Sentinels, two units of Gun Mages, the UA, and the Black 13th. But this is my goal list.

The next one is actually playable for me, and has more tactics in mind in its design. I'll use it for my first 35 point battle with my newest caster, Darius. Spoiler Alert, Phill! Thanks to Clayton over at Adventures in Warmachine, I finally got to pick up the Doughboy for a great price. My latest purchase on Bartertown from Clayton also secured me a second Centurion, my first Ironclad (I now have the whole battlebox!), and a Squire. So here goes:

35 points
Darius
-Lancer
-Centurion
-Centurion
-Ironclad
Arlan
Jr
-Charger

The main idea here is to get into Melee quickly and put the hurt out there. Full throttle will get my jacks up there quickly, the Lancer will allow me to cast arc Jack Hammer if they get extended past Darius' measly control area. The idea will be to run the Ironclad with a Centurion on either side in B2B. Upkeeping Fortify on the IC will allow him to Tremor and not knock down the Centurions. Giving focus to either Centurion to start a turn, and using what's left after spells to cast Jack Hammer on the IC after his *Attack will let me clean up quickly. Not much will be able to withstand 2 POW 18 Piston Spears and the odd Quake Hammer. To keep the infantry at bay, I'll keep the halfjacks nearby to repair Jacks or plant themselves in the ground and blow up. It's unfortunate that my "Jack caster" only has 6 focus, but with his ability to make his whole battlegroup rock makes up for it. I really look forward to the look on Phill's face when he leaves 1 damage box open on a Centurion and I wipe its damage clean with my Feat. Oh Happy Day!

I've been reluctant to pick Darius up till now, by the combination of his looks and the price, but now that I've played around with the possibilities a little, I know he and I are going to have a lot of fun together. I wish eNemo's feat overlapped with his spells. *shudder*

Oh Crap! I just rechecked Nemo's card, and it does! His feat doesn't say "in his battlegroup"! Man, Jacks and Beasts Never Rest never sounded so sweet.