Monday, April 19, 2010

Changing Locales

We're moving the blog over to wordpress and it should be our permanent home from here on out. I hope to have more updates in the future with the local game store moving to a better location. It's now local and we should be able to get in more games and thus more stuff to write about.

The new URL is here.

Tuesday, March 30, 2010

Epic Feora or Feora2...

Or whatever you like to call her. This is the first epic caster I painted and it was really fun. The one problem I had with the model was the smoke stacks. After spray painting the first layer of primer, she fell from my hands and hit the ground. Ouch! I didn't realize it at the time but one of the smoke stacks came off. I went scurrying about looking for the thing but to no avail. Enough with the talk, here she is.

I hope to have the Testament of Menoth by weeks end as he's about 90% completed.

Sunday, March 28, 2010

SoMD Bay Thralls on Facebook...

So I decided since some of our members are on Facebook more so than the PP forums, to create a page on Facebook for us. I will post updates there as well as on the PP Social Group site.

So if you are interested search us out on Facebook, SoMD Bay Thralls. You need not be from good ole' Southern Maryland to join.

Here is the link to it.

Monday, March 22, 2010

Blood & Steam Circuit for Warmachine/Hordes

So fellow Bay Thralls, I am posting rules for this neat idea one of our local Press Gangers came up with for a way to get all of us Warmachine/Hordes players to get to know one another. It's an awesome idea and the fact that it is helping build the community in the MD,VA,D.C area for our favorite game is what makes it an even better idea. So without further ado here is the write up PG-Crashtestdummy came up with via NASCAR style and stuff.

Your local Press Gangers/Event Organizers are proud to present:
The 1st Blood & Steam Circuit for Warmachine/Hordes

What is it?
The Blood & Steam Circuit begins March 20th and will run until the end of September. During this time, every time you participate in a Blood & Steam Circuit event you will earn points. At the end of the circuit, the top 16 point getters will be invited to participate in a tournament in October to determine the circuit champ! Details about the exact date in October will come later. We are working to get a Warmachine Weekend type event scheduled in October and this will be a part of it.

How do I participate?
Come out and play! Play at your local store or travel out to the other various venues in the area and get some games in and meet new players!

At any event that is apart of this circuit, a player will earn 4 points for a win and 1 point for a loss. There will be a player roster posted here on these boards as well as on the PP boards to let players know their stats and their standings. You don't have to register for the circuit or anything. Just make sure the event organizer gets your full name and e-mail address and your points will be tracked.

Participating Stores:
Hobbytown - Frederick,MD - PG_Linrandir
DreamWizards - Rockville, MD - PG_CrashTestDummy
Game Parlor Woodbridge - Woodbridge, VA - Kerwin12
Games, Comics, and Stuff - Glen Burnie, MD - PG_Avatar8481
Game Vault - Fredericksburg, VA - PG_Trigger
Aardvarks - Lusby/Leonardtown - PG_Capsfan34
NOTE: Not all events will be a part of the circuit. It will always be up to the event organizers discretion, so ask them if you are unsure.

Kickoff Weekend!!!
March 20th - Dreamwizards - 35 Points Steamroller Event
March 21st - Games, Comics, and Stuff - 50 Point Event

I will post a list on this site as well as on the PP boards about events that are apart of the circuit as well as any upcoming events that are apart of the circuit as soon as I hear about them.
If you have questions, contact me!
Have fun!

Wednesday, March 17, 2010

Solo Painting

Or should I say, something to keep me motivated while I'm busy. This time next month, my wife and I are going to be home owners. Its a daunting task for both of us and we're really excited. With that being said, I don't want to lose touch with my friends in Warmachine and the hobby of painting cool miniatures. Keeping in touch with the guys shouldn't be difficult with all the forms of communication around but I don't want to fall behind when it comes to a painted army.

Right now, half of my Protectorate army is painted and the other half is put together with bases but isn't even primed. There's several solos I could paint to keep me going in the grand scheme of having a fully painted army. Believe me, I want to get there one day and if I manage to paint at least one solo a month, I think I can keep myself motivated.

As of today, I have one Reclaimer, one Paladin, and Vilmon that are unpainted. Throw in Severius and there's four simple models that I could add to my fully painted list. My quest for the next four to five months is to paint one or two of these guys a month. I know there's people out there that can paint a solo in two hours but I'm a slow painter and it takes much longer.

By the time September rolls around, I should have some more painted up miniatures to add to my army. If things go well and I knock them out quickly, I'll pick up another Vassal, two Allegiants, and a couple of Menofixers. I really want to get my hands on a Menofixer, my jacks are begging to be fixed up in the midst of battle.

Lets hope I can do this...Wish me luck.

Friday, March 5, 2010

35 Point Steamroller Tourney - Rockville, MD

I wanted to start mentioning the local tournaments in the area so here's the first one for the blog. Listed below are the details and here's the official thread.

March 20th
Warmachine Steamroller 2010 Event
Dreamwizards, Rockville, MD
11772 Parklawn Drive
This tournament will use Steamroller 2010 scenarios
Tournament Start time: Registration Starts @ 11 AM Tournament Starts @ 12 PM
# of points - 35 Points / 2 Lists
Painted / Unpainted Miniatures Allowed
Warmachine & Hordes Armies
Prize Support: Steamroller Coins for 1st, 2nd, & 3rd
Entry Fee: $10

Its doubtful that I'll make it but to anyone that lives in the area, it should be a great event.

Sunday, February 28, 2010

Custom Bases - A Background

For a while now, I've wanted to do a tutorial on how I make my custom bases for my Protectorate army. It’s nothing too fancy, just a couple of layers of cork and then some washes here and there. Add a little drybrushing and some flock, then you’re done. First though, I want to explain how I came up with the idea of green turf on top of rock.

When I first started to assemble my Guardian, I thought it would be cool to make a custom cork base to reflect the rough and rocky terrain of the Protectorate land. I had imagined making an army that was deeply involved in the Northern Crusade and them marching across the desert.

I went out and bought some cork from the local department store and then started to sculpt. After thirty minutes or so on working with the cork, I had a desirable look. Then I primed it and started to add paint of various orange, browns, and reds.

This is where it got ugly, I couldn’t get the colours right to convey realistic desert rock or something you’d see in Utah. After doing a google search for cliffs, I stumbled across the Cliffs of Moher. I thought to myself, man I would like to visit these one day and I might even be able to create bases similar to the Cliffs themselves. The base I was working on then got trashed and I sculpted another one and started with a new idea in mind.

After a few tweaks to the process, I ended up with a custom base I'm satisfied with. Next week, the tutorial should be posted with some pictures to show the process.

Wednesday, February 24, 2010

Darius vs Feora2 - 15 Points and Escalating

This past Tuesday night, Barrett and I sat down for our first game in our Escalation campaign. Both of us are using new casters and during the course of the game, it was abundantly clear. But that's the whole point of it, to familiarize ourselves with the caster and enjoy the battle at hand.

Here's the two lists.

Choir - min
Vassal - min

Sword Knights

This was the first time that I've ever had more range than his army and the first time he's had more troops than mine. It was a nice change of pace. The table was terrain heavy to try and compensate for the low model count.

Here's a quick recap ot the match.

Starting Positions.

Round 1 - Everyone runs except for the choir who should've anyway. I think I put passage on my jacks thinking Barrett was going to shoot them up like he normally does.

Round 2 - Vanquisher takes some shots at the Hammersmith and comes up short, it was so close we used the new spray template to see if the shot was in range. It literally came up 1 mm short. The deviation drifts off into the distance. All his jacks are out of charge range and Darius takes a shot at the Vassal and comes up short.

Round 3 - The Guardian charges the Ironclad while Ignited and Battle Hymned. I manage to scrap it thanks to the Vassal's ancillary attack. Vanquisher charges and does minimal damage. Hammersmith is loaded up with focus and wrecks the Vanquisher in 3 hits, taking out the Vassal with the chain attack slam. Unfortunately for Barrett, he wasn't able to use the extra focus as he was out of melee range after the slam attack.

Round 4 - Feora pops her feat and manages to take a fire token off the Guardian and Hammersmith and put it on Darius and Reinholdt. The Guardian wrecks the Hammersmith. Darius casts a spell that causes the Guardian to be stationary.

Round 5 - I use a focus to shake off stationary. The Guardian charges Darius and is barely in reach range. The attack hits and does considerable damage. By another attack and I get the critical pitch, throwing Darius towards a house. He survives with 3 boxes left. He gets up and shakes off knockdown. Charges the Guardian and almost wrecks him. It was getting pretty late and we wanted to end the game.

Round 6 - Feora charges Darius and ends the game

Post match thoughts.

It was evident that both of us hadn't played our casters before. We missed out on some opportunities early on to go for the caster kill. I really think Barrett could've got to Feora with the Hammersmith with some better positioning. If that was the case, the game could have ended a lot earlier.

I really like Feora2, she has a good variety of spells and likes to get her battlegroup into the thick of things. Halfway through round 2, I realized that she had a warjack bond. This is the first time I've ever played a game with one so that should tell you something.

Its back to the drawing board for both of us. We're going to be expanding to 25 points next game and the nice part about it is, we can change up our list anyway we want, save for the caster.

Sunday, February 21, 2010

Resurgence Recap w/ Pics

Well, my first tournament in two years was an absolute blast. In total they were sixteen players that should up to play with people coming from Richmond, Woodbridge, and the SoMD Baythralls. We followed all the Resurgence rules and played 25, 35, and 50 point games through four rounds. You can check out my tournament list here.

I won the Protectorate coin by being the de-facto player and ended the day at 1-3. My list was built on a grind it out game and lacked the necessary speed to contest the control zones. It would've been a good idea if read up on the scenario rules to understand the scoring more. Not that it was all that complicated, I just found myself going for the caster kill instead, something I wasn't planning on doing. I guess old habits kick in.

Round 1 - My first game was against Dave from Richmond. Him and his friend John came up and were really cool guys. We got the chance to talk before hand about playing and what caster we're taking then we got matched up to play. Here's Dave's list.

Iron Lich Asphyxious
*Deathripper x2
Mechanicthralls - max
Brute Thrall x 1
Machine Wraith x 2

This was my first time playing against the Iron Lich and really Cryx for the that matter. Dave went for the assassination run against the High Reclaimer and didn't realize he was camping nine focus. He still did some considerable damage but left himself open for the High Reclaimer's feat. I feated and brought back some Cleansers and they incinerated the Iron Lich. I won via caster kill but only managed to get one control point to his three.

Round 2 - This game was against Fred and the Iron Lich, surprise surprise. This was rather funny because Darren played against Fred the first round and then played against Dave, my first round opponent. We both got to face off against the Iron Lich two times in a row and oddly enough, we split the games.

Iron Lich Asphyxious
*Deathripper x 2
*Nightwretch x2
Mechthralls - max
Soul Hunters - max

Fred went for the caster kill in the second round but ended up running his arcnode out of his control area and had to settle for a contested control zone. The game was a real grind with him winning via scenario 7-3. The lack of pathfinder devastated me and it didn't help that my Cleansers were fleeing for most of the game. This was the only game where I didn't get any damage onto the opposing caster.

Round 3 - After lunch we came back fresh, ready for the final two fifty point rounds. This time around it was against Chris and his Khador army lead by Sorscha.

*Beast 09
Drakhun w/ dismout
IFP max w/ UA
Widowmaker Marksmen
Manhunter x 2

This game reminded me how devastating Sorscha's feat can be. By the end of his second turn, over half my army was wiped out. He had a chance to disrupt the High Reclaimer who was stationary and sitting on ten plus soul tokens but rolled snake eyes with Eiryss. Doh!!! I ended up doing minimal damage to Sorscha and he ended the game with a caster kill by a Manhunter. Really this game wasn't even close, and I didn't even get a control point. Hats off to Chris, he really played his army well.

Round 4 - This game was against John from Richmond. He had a fantastic merc army led by Durgen. It ended up being the longest game in the tourney but it was a real slugfest.

Durgen Madhammer
*Blaster x2
*Bokur - client to Thor
Boomhowler - max
Steelhead Cavalry - max
Sea Dog Deck Gun x2
Herne & Jonne

There's so much that went on in this game, it's hard remembering all the details. His feat turn was pretty nasty, I do know that. I tried going for the caster kill with my Cleansers again. For some reason, I thought Durgen's armor was a lot lower than it was. My incinerate did decent damage but it left that lovely cloud effect. This ended up killing my resurrected Cassius (Rhoven's Honour Guard) when he charged in to finish him off. Whoops! He then shot the High Reclaimer to pieces who was sitting at base defense and arm. . It was the best game of the day for both of us and a nice way to finish off the event.

Darren ended up winning the Retribution coin by going 2-2 and having more control points than the other Retribution player with the same record. Unfortunately, Jeremy lost all three matches but won a blister for being the best sport or should I say, best loser. :)

From left to right, Darren, Jeremy, and me with the goofy face.

Friday, February 19, 2010

Tournament Time = Tournament Tray

Here's a couple of pictures of a miniatures tray I made for the Resurgence tourney tomorrow. I figured it would be a pain to transport all the infantry I have so this should make it a lot better. Enjoy.

Monday, February 15, 2010

A Preview of My First MK II Event - Resurgence

This coming Saturday, I'm heading to a Resurgence event in Fredericksburgh, VA. Darren and a few other Baythralls will be joining me there and I hope there's a good showing of players. This will be my first tournament in the new MK II setting and really, the first tournament for me in about two years. I'm a little nervous going in but I plan on having a good time and playing my one of my favorite casters, the High Reclaimer.

With that being said, I really like the HR's rules and here's a few reasons why. The grind it out game, I really enjoy longer games and like the fact that he plays an attrition battle. Though he can go for the assasination run, this suits my playing style more and its really fun bringing back Bastions at full health. Another thing is creativity, there's really a lot of good troop and jack choices to bring with him and his army doesn't get stale. I've read about resurrecting Idrians that have the opposing caster as their prey and how its a good assasination attempt. That might sound obvious to any seasoned veteran of the game but it caught me be surprise.

Finally is his ability in scenario play. Those people that have played in Resurgence know the scenario Gaining Ground, where you have to control zones in the middle of the board. I was thinking the HR could resurrect troops and have them go for the zone closest to the opponent's edge. There's a bunch more reasons why I like him but that's good enough for now. Its time for my three lists.

High Reclaimer - 25 Points
Choir - min
TFG - max
Cleansers - min

High Reclaimer - 35 Points
Choir - min
TFG - max
Cleansers - min
Bastions - max

High Reclaimer - 50 Points
Choir - min
TFG - max
Cleansers - min
Bastions - max
Rhoven and Honour Guard

I'm particularly concerned about the lack of any commanders in my 25 and 35 point lists. My TFG and Cleansers are both susceptible to fleeing and I hope that it doesn't happen. The Guardian is in there for arcing spells if I have a ton of focus and for pitching people out of the control zones. Plus, if I can clear out a charge lane for him to an opposing caster, he'll be MAT 10 with Powerful charge and battle hymned. Its all in theory though, now I have to execute my plan.

Here's a picture of my 50 point army. I forgot to add poor Rhupert to the army but its ok. He's only primed and no special base.

I plan on bringing my camera and taking some pics. Battle reports should be posted no later than Monday. Wish me luck...

Wednesday, February 10, 2010

Temple Con 2010...what a POW 20 blast.

So this past weekend was Temple Con. I was lucky enough to be able to attend. Glad I did, it was fun times and noodle salad. I got to reunite with a lot of my Press Gang brothers and sisters whom I meet at the PG Invitational last spring, on top of meeting a lot more of them. I got to meet some of the Warstore crew who all in all were a great bunch of guys. I learned how to play Malifaux which is a great skirmish game if you don't know about it. But over all I would say Temple Con was a great con.

Now during the time there I only managed to play three games of Warmachine ( due to helping out at the HQ desk for Eternal War ) First game I played a re-match against my PG buddy Ross aka Capt Caine on the PP forums. He plays Cygnar and I of course used my Retribution. We played on an awesome scenario table (wish I would of got pics ) basically he was the attacker and got to field 50 pts and I as the Defender got to field 35 pts. I know sounds unfair right...wrong the table looked like the beaches at Normandy with my army atop a huge hill and the only access to me was up a rocky path on either side or a tunnel which allowed small base models to come up through a access hatch right by the objective, which btw was for them to destroy a water tower. It was a great game, he of course won by caster kill.

My second game which was by far the best game I have ever played, and my dice couldn't of done me prouder. I got to play against David "DC" Carl who for those who don't know works for Privateer Press and is in charge of the playtesting and field testing and some development. We played a standard 35 pt game. He used Cygnar with the new Kara Sloan caster and me and my Retribution with Ravyn . I tell you the auto includes with Kara make her real nasty. Of course you take a Squire but everyones favorite little gobber is in full effect with her. Giving her two shots with that rifle or allowing her to roll more dice is just *shudders* ewwww. So we went round for round and it wasn't looking good for me...again. As the game went on I still had some of my Housegaurd Riflemen left and with snipe on them they were proving to be a real threat to him. So I managed for the killing blow to position Ravyn where she could catch my Riflemen in her control area and poped her feat while being in LOS of Kara and in range took my shot. I hit of course being it was boosted attack and then managed to do a significant amount of damage enough to drop her to 8 health from being untouched. So feeling good about my dice I declared a 5 man CRA against her with my Riflemen and finished the job. I consider that pulling the victory out of my arse. From what I understand playing against DC is not an easy task. It was a very fun game and I learned a lot playing against him, more so how to use Kara Sloan guess who is gonna field Cygnar again :-)?

My third game was against one of my best online friends and the creator of our wonderful banner for the blog. G'daybloke aka Chris Miller also know for his wonderful blogsite Lost Hemisphere, if you haven't been I highly recommend it. He has lots of pics and video of Temple Con up there. You will see me in a few pics and even in a video doing an Interview with Jack Coleman who is the Quarter Master of us Press Gangers. So my third game wasn't to great, 50 pts of Retribution on Retribution the table was awesome, the models looked great both mine and his, well more so his he is a great painter. The table was a canyon with frozen water in the middle and going across from one corner to the other was a train bridge. My objective was to destroy the bridges pillers in 6 turns. Sounds easy right...wrong. I managed to take out two of the three in 4 turns due to really bad damage rolls, my guys might of well been using a hammer and chisel to damage them with me rolling only three to four points each time. But I managed to concede defeat when all I had left was less than half of my Riflemen who were no way in hell gonna take on the rest of his army.

But all in all Temple-Con was great times for all. Next year the SoMD Bay Thralls need to be represented in full force, so start planing for it now guys :-)?

Thursday, February 4, 2010

TFG & Vassal

First off, to all the people attending Templecon, I'm jealous. I hope everyone has a good time and the tournaments go well. And if you're reading this at Templecon, what are you doing?!?! I wanted to attend this year but the timing wasn't right, house buying and stuff sort of got in the way. Next year, I'm definitely going to go.

Here's a couple of pictures of my TFG and Vassal. In the rush of painting the Vassal, I overlooked his ear. You can't tell from the pic but I need to go back and paint it. For whatever reason, I thought he only had hair to paint, silly me.

Here is a picture of my TFG. I just included all the different models since my photo set up isn't the best.

They're all complete except for the flame on the standard bearer's flag. I originally painted it light blue, trying to go for different flame look but it came out a little cartoonish, think Superman with the red and blue. I went back and painted it black and am debating on which colours to try. For now, its fine.

Here's my Vassal Pics

You can see his unpainted ear in the second picture . I'm going to finish painting it this weekend during the blizzard of 2010. I normally don't put up miniatures that aren't 100% complete but it's been a while since I've showed off any of my stuff and figured why not. Now I just need to work on a photo box.

Till next time...

Sunday, January 24, 2010

Mangled Metal - Severius vs Seige

Yesterday, Barrett and I played a couple of mangled metal games. Our first one was a 25 point game that saw Reznik vs Nemo. I don't remember too much of that game, other than Reznik getting squished by a Thunderhead. Our second game was an enjoyable, 15 pt match between Severius and Seige.



Here are some of the highlights of the match.

Round One

I won the starting roll and elected to go first. All the Protectorate jacks ran, Severius casts Eye of Menoth and Defender's Ward on the Guardian.

Ironclad runs up, Charger runs to a hill, and the Defender runs up. Seige walks up and casts some AOE spell that made rough terrain in front of the Iron Clad.

Round Two

Severius upkeeps Eye of Menoth, Defender's Ward. Allocates two focus to the Repenter, and Vanquisher, and the Guardian runs for 1. The Vanquisher moves up and shoots the Ironclad, Repenter moves up and shoots the Charger, taking out his right arm. Severius runs for cover, next to a nice cozy house.

Seige gives 1 focus to the Defender, 3 to the Ironclad, and two to the Charger. He moves up and feats, hoping to catch Severius in his control area. He comes up a couple inches short! The Ironclad charges the Vanquisher and is dice plus eight on the damage roll. Ouch!!! He hits, takes out the cortex, and right arm. The Defender moves up to block a charge lane to Seige and takes a shot at the Guardian. He needed a 5 to hit with Defenders Ward, and duffed the attack roll, getting a three on two dice. The Charger did some bad damage to the Repenter, taking out his left arm.

Round Three

Severius upkeeps Eye of Menoth and drops Defender's Ward, a mistake that will come back to haunt me. The Guardian and Repenter both get three focus and the Vanquisher wiffs his attack on the Ironclad. The Repenter charges Seige, boosts his attack, hits and does seven damage. I buy another attack, needing seven to hit and miss. The Guardian charges the Defender and does some pretty hefty damage, taking out his left arm and cortex. Severius sits still and feats, camping one focus.

Seige has no focus and hits the Repenter for some pretty good damage. The Charger shoots into melee and with his aiming bonus, he offsets the penalty by two and succeeds with the attack. He almost takes out the Repenter, leaving two boxes empty, one right arm and one cortex. Lucky me :) The Ironclad then destroys the Vanquisher with his two attacks.

Round Four

Upkeep Eye of Menoth, give three focus to the Repenter and three to the Guardian. I decided to boost my hit on Seige, hit, and boost the damage roll. The damage was pretty significant and Seige was left with three life. The Guardian layed into the Defender and with his last roll, critically pitched him towards Seige. The deviation went right towards the warcaster but I only rolled a 1 for distance, coming up short an inch. Subsequently, the Defender was destroyed with the attack. Doh. Barrett and I wonder how the rules played on thi and decided he would get thrown, land, and then destroyed.

Seige gave three focus to the Ironclad and kept the rest for himself. He finished off the Repenter with one hit and the Ironclad came close to finishing off the Guardian. Leaving him with one movement box and two cortex boxes. Both arms critically disabled.

My Repenter's damage grid right before the fourth round.

Round Five

I upkeep Eye of Menoth and gave three focus to the Guardian. The Guardian boost the hit on the Ironclad, hit, boosted the damage and did minimal damage. I bought a second attack and it missed with only one die. Severius walks up to cast immolation at Seige and comes up short. I desperately missed my Heirophant as I would've had an extra two inches on my spells. I decided to try and do some more damage on the Ironclad but it was a wasted effort. By this time the game was over.

Seige gave three focus to the Charger, Charger stands still and blasts the old man with his two shots, doing 14 damage to him. Seige then shoots the old man dead. Game over.

After thoughts

It was a fun game and reminded of my early days of just starting out, playing a lot of mangled metal. My placement on the Guardian was rather lackluster and it should've been in the middle of the field. It would've survived a lot better if I kept Defender's Ward on it.

In related news, our MK II cards came in and we can say good bye to the PDFs. The cards are fine by my standards and I don't see any need for complaining. I finished up my full unit of TFG and UA and hope to post them soon, along with my Vassal.

Wednesday, January 13, 2010

Experience and the Element of Surprise

As Barrett and I are preparing to play in our first official MK II Escalation campaign, the subject of play experience comes to mind. During the next couple of months, we're both going to be using casters that we've never played with nor played against. The idea behind it is, to familiarize yourself with your army and your opponents by table top experience. By the end of the campaign, you should have a good idea of what your caster, units, and solos can do as well as your opponents.

The campaign is mere days away, and as far as I know, Barrett is taking Darius. The only thing I know about Darius is, he likes jacks and can create these little half jacks that look like they're sad. With the release of the MK II PDFs, I have the ability to find out exactly what Darius does and speculate what type of jacks he’ll bring. But do I really want to? If I were to look up what Darius' stats are, I think I'd be selling myself short the element of surprise and fun when playing against him. Plus, I think its better to learn by your mistakes rather than memorizing stats, it’s a more dramatic effect.

That's part of the fun of playing Warmachine and Hordes, facing off against the mass variety of warcasters and warlocks and not knowing what to expect. For instance, my first tourney I ever played in, my first match was against Cryx, with Goreshade being the caster. I asked the guy "what's his specialty?", and he answered "his feat brings a whole unit of Bane Thralls on the table". That was a pretty cool moment for me in gaming, the whole element of "uhhh ok what am I going to do now".

In the end, I think it comes down to play style, and for all intents and purposes I’m a casual gamer. I like to build my lists ahead of time, with the intent of playing the figs I want to play and see how they match up against my opponent. The best part of this is, not knowing what you’re going to face and having to make your army work the way you designed it. You’ll get plenty of surprise moments too, like Kaya2’s “Against All Odds” ability in MKI. I’ll never forget the first time I played against her, the beginning of the round two, I had Reznik surrounded by five choir guys, two jacks, and a vassal. Moments later, Kaya teleported in with the help of Laris, from what seemed to be 20” away, then Reznik disappeared.

If you decide to go this route, it might be a tough go in the beginning but it’ll definitely be fun, for you and/or your opponent.

Friday, January 8, 2010

Decision Time

Barrett and I are starting up a MK II Escalation Campaign to coincide with the launch of Prime MK II. We initially did one last year when the MK II field test rules were released to the public. It was nice to see how our favorite casters, jacks, solos, and units changed and this time it shouldn’t be any different, save the stats and rules are permanent.

The rules are pretty simple, choose a caster and play with him or her at 15, 25, 35, and 50 point levels. You’re not allowed to upgrade your caster if there’s an epic version nor are you allowed to downgrade if you’re using an epic. I know this differs from typical Escalation campaigns but we decided to keep the same caster throughout. They’re no proxies allowed and we’re thinking about using the killbox scenario from Templecon.

My big dilemma this time is choosing a caster I want to play. At the moment it’s a toss up between two epics I’ve haven’t ever played, Kreoss2 and Feora2 (I think this is how the big boards are naming the epics nowadays). Both forces offer a nice thematic choice in troop selection and should look nice on the table, barring they’re actually painted. This is something I’m also going for, a force that plays well on the table and has a theme to it.

Kreoss2 brings a more troop heavy build with big hitters, specifically Exemplar models, something I don’t have a lot of. To help this out, I’m all set to order some Bastions and Cinerators. The only other Exemplars I have are Guis and Cassius, the two guards for Rhoven. My other big hitters are the Avatar, which is yet to be assembled and Vilmon, who would benefit greatly from Kreoss feat. The main issue with this army is getting the pieces together and assembling them.

Feora2 brings a little more speed and a lot more fire to the table, something I sort of have (fire wise). I have a full unit of TFG w/ UA and my Cleansers only need one blister to bring to a full unit. Throw in a Vanquisher with a Vassal and an obligatory Repenter and I should have the fire part covered. The one key ingredient I’m missing for a nice thematic list is Daughters of Flame. I doubt I'll get the Daughters anytime unless someone wants to unload them for dirt cheap.

The campaign is set to start in a week or two and I’ll have to make a decision before then. The nice part about it is, either caster I choose should bring a different play style and both of them look fun to use. If any of you have some suggestions, I’m all for it.