Friday, February 13, 2009

Jacks and Beasts Never Rest

My arch nemisis CptCalvinus and I, sat down on Tuesday night to play a little Jacks and Beasts Never Rest. Its a format taken from this year's Templecon and I must say, this format rocks. If you don't know what it is, its a 750 point game with two warcasters/warlocks and up to 750 points of Jacks/Beasts. Mercs are allowed as long as they can work for your faction. You can use one epic and win conditions are the same as Mangled Metal. Plus, you can have one warcaster not take any warjacks at all and play a super solo. This is rather risky because if the other one dies, its game over due to the warjacks being inert.

We did use a few proxies in this game if anyone is wondering about it. The Hunters were a Renegade and Talon while the Thunderhead was a Mangler. Thorn was a Repenter and my Avatar was a Crusader...

My mercenaries collection is relatively small, with only 3 jacks, 2 solos, and 2 warcasters. Broadsides is my caster of choice because he brings a different play style than my Menoth casters. I decided to pair him with Kreoss for a one two punch of knockdown fun!






I'll try to keep this battle report shorter but can't promise anything. I won the starting roll and opted to go first. I set up Kreoss on the left with the Avatar and Revenger up front and the Devout to his right. Bart was set up on the right with the Buccaneer in the middle and the Mule and Mariner up front.

He deploys Haley on my left and Nemo on my right. The two Hunters are on both flanks and he forgot about their double control radius so they don't get deployed the full 22", he's a bit rusty after not playing for a while.

Starting off, I put retribution on the Avatar and protection of Menoth on the Revenger. All the jacks used a focus to run up save for the Devout. Looking back, I should've put ward on the Avatar to save him from being scrambled. Bart put Hotshot on the Mule and all the jacks ran up.

His turn now, he puts accelerate on the Centurion for 3 focus and ran the Centurion up. Both Hunters advanced the Nemo's took a shot at my Buccaneer doing a good bit of damage and almost taking out the right arm. The Avatar was scrambled and was shot at by the other hunter doing minimal damage and I forgot what the Thunderhead did. I think he just moved up.

Bart upkeeps Hotshot, gives one focus to the Mule and one to the Buccaneer. The Buccaneer tangles up the Centurion and the Mule manages to critically devestate the Centurion and Lancer. Bart moves up and casts Broadsides and the Centurion gets critically devestated again! The Mariner moved up and was out of range of the one Hunter... Doh. Meanwhile, Kreoss doesn't upkeep retribution but does upkeep protection of menoth. The Avatar activates and runs into a house. Kreoss cast immolation on the Hunter and misses the critical and does ok damage to it.

Haley gives three focus to the Thunderhead, two to the Hunter and one to Thorn. The Thunderhead moves up and shoots at the Avatar doing some good damage and it barely keeps its right arm. The Hunter shoots some more at the Avatar and does a little more damage. At this point, he was getting really bad attack and damage rolls. The other Hunter moved up and took a shot at the Mule doing some damage to it. The Centurion activated and was in melee range thanks to the Mule and the Devout got a defensive strike on him. Doing really good damage!! He gave four focus to the Centurion and thanks to defensive strike, missed all attack rolls. I think it was wrecked after this.

This is where I messed up, Bart activated before Kreoss and I didn't get to take advantage of all the stuff that was going to be knocked down. The Mule moved up and missed a shot on Nemo, the Mariner moved up but wasn't in base to base with Bart and just sat there. Kreoss went and popped his feat. The Avatar charged Haley's Hunter and made it dissapear.

Both Nemo and Haley popped their feat and all my jacks took minimal damage from it. The Avatar shot a Kreoss and was able to sink in six damage points and Haley rolled snake eyes with scramble. The remaining hunter took a shot at Bart and did about five damage.

Bart moved up and popped his feat while the Mule moved up and was able to get in melee range with Haley and Nemo and missed hitting Haley. The Mariner moved up and whiffed on the Hunter and the Buccaneer missed his net shot on the one Lancer. Kreoss then casted lamentation and tried to beat up on Thorn a little but failed to do significant damage. The Avatar rolled for two focus and charged the Thunderhead. It did some damage but not what I was hoping for.

Haley gave three focus to the Thunderhead and moved to get out of feat range of Bart. The free strike disabled two arms but it still shot at the Avatar only to miss two times. Nemo camped his focus and waited for the beat down.

Bart gave three focus to the Mule and beat down Nemo. He ended up dying to a few couple of hits and then the Avatar charged Haley and made short work of her. In the end, the game was very fun but I don't think I would've done so well if his rolls were even a tad bit better. We did have a visitor come and heckle us during the match....

And the heckler!!!!

Some thoughts after the match. This was the first time we used timed turns and they were set to 12 minutes. Neither of us broke the time limit but we did come close at times. Order of activation seems like the most problematic for me but I am getting better at it. I tend to get engrossed in the battle and forget to plan during my opponent's turn.


sourkrautmonk said...

I, King Leto Raelthorne, shall cast a spell so terrifying, so horrible that you will defecate in your very SOUL! I shall cast a spell so awesome it is been said that it will bring about Ragnarök! I know give the awesome fury of Freyja's fæces! It causes any who hears it to lose control of all muscle control and with a nauseating stench so terrible it melts the pharynx into the esophagus, thus causing sufication!

P.s. I can't believe I know you.

Barrett Young said...

Man, I never realized how bad unpainted jacks and proxied jacks of different color schemes can mess up a picture. Fine to play with, but an eyesore.

Perhaps I need to reconsider painting again...